Well, this is sort of a first for me, but I’ve had this idea for a roguelike stuck in my brain for a while. This will be a sort of developer blog as I get ideas and want to get them out, and since GitHub has Jekyll support for free, why not?

I guess to start, this project is heavily inspired by Coding Cookies’ tutorial that walks through building a roguelike using ROT.js. ROT.js will be my primary toolkit for building this game. The structure is, again, heavily inspired by the Coding Cookies tutorial, which in turn mirrors Trystan’s roguelike tutorial for Java and takes several queues from ROT.js creator Ondřej Žára’s own games.

What I’m wanting to build is basically a super-hero roguelike. Procedurally generated city with crime events and evil-doers to stop, maybe eventually with missions. What has really captured my imaginiaton right now however is the procedural generation of the city, which will be the first thing I attempt to tackle.

This is just for fun, but I thought I might as well document things here and there as I go.